Category Archives: Tutorials

Create your own bump map in TopSolid 7

Adding a bump map is an easy but yet effective way to add more realism to a scene. I´m not gonna try to explain how it works but I guess one can say that a bump map is like a “raised texture” that simulates a “bumpy surface” rather than a flat and smooth surface. The bump map is a “grayscale” image where the lighter areas are “raised” from the darker areas. (go here if you want to read up on bump mapping).

In this video i will show how easy it is to create you own bump map and use it in TopSolid 7.

Continue reading Create your own bump map in TopSolid 7

TopSolid 7 tutorial, “Rolling up”

Need to cut or extrude a text from a cylindrical shape but don´t know how? Don´t sweat it, just read thru this tutorial and you will soon master the art of rolling up text in TopSolid 7!

There are two features mentioned that are essential to this tutorial, one being “Rolling up” and the other is “Imprint”.

Continue reading TopSolid 7 tutorial, “Rolling up”

TopSolid 7 – Spatial sketch tutorial

The time has come to close up shop for this year.

It´s time for the last tutorial of 2010, and what better way to close up with a Spatial Sketch tutorial by SAG.

Can´t wait for next year, big things awaiting. I even got a surprise or two in store for you!  😉

So i wish you all a Happy New Year, see you on the other side!

Continue reading TopSolid 7 – Spatial sketch tutorial

Tutorial: How to model a tube with flattened ends

So it´s summer all over again and sitting in front of the computer doing yet another TopSolid 7 tutorial might be the last thing on your mind.

The sun is shining and all you want to do is to go down to the beach and enjoy the nice weather. But you know what? There´s no need to despair, well be here waiting when you come back!

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HOW TO MODEL A TUBE WITH FLATTENED ENDS

By Saad GASMI Translated by Daniel Norée

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Continue reading Tutorial: How to model a tube with flattened ends

Tutorial: How to model a spring with flat ends

It´s friday and the weekend is near!

The winter is not about to end any time soon.
So while you are waiting for springtime with the warm sun in your face, enjoying a cold beer in front of the barbecue with your friends you can run thru this quick tutorial on how to create a spring with flat ends in Topsolid 7.
Who knows, you might need one?

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HOW TO MODEL A SPRING WITH FLAT ENDS

By Saad GASMI
Translated by Daniel Norée

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Create a new document

In the menu Sketch/Spatial/Operations select Helix.

In our case we want a spring:

Diameter 20> radius = 10
No 10> = 10mm No longitudinal
5 turns> End Angle = 5rev or 360 * 5

NOTE: rev means 5 revolutions.

 

OK and exit the sketch.

Creation of a shape.
Shapes Menu / Other shapes / Pipe

Select Wire Shape

Click the helix and set the diameter to 5mm
Uncheck Surface Mode and click OK.

Choose Trim and Trim By Plane

Select Outline from the list and then select the XY plane.

Check that the arrow indicates the correct direction of material removal and confirm.

Repeating the Trim operation.

Click the + button to create a plane offset. / XY

Set the value of offset, must be equal to 5 x 10 (5 turns in step 10) and confirm.

Click OK once the creation of the plane is done and youre done!

You can now create the necessary parameters of this spring to create a family of parts.

Tutorial: Importing a DXF logo in a titleblock

If you have set up some drawing templates it´s most likely that you have put the company logo in the titleblock.

Putting a bitmap logo in your titleblock is easy, but if you want to put your DXF/DWG logo in there you will have to use a different approach.

Here´s how you do it:

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Import DXF/DWG document.

By Saad Gasmi

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In Project Tree, Sélect Import File with conversion

Select the document: my logo.dxf

Choose Part document

Select by lasso and copy with Ctrl+C

Select your control point.

Insert in Titelblock

Open a new Draft document

Edit the titelblock and paste with Ctrl+V

TopSolid 7 Tutorial, creating a symmetrical part

Creating a symmetrical part with Topsolid 7.

By Saad Gasmi
(Translation By Daniel Norée)



Ok, first open your part.

Go to Tools menu / then select Diversions / mirror part.
You can create the mirror (symmetry) entity in the current project or another project if necessary.
You can also create the part directly in a folder if latter exists.

In the list (shown below) you can choose which entities to inherit.
Normally symmetrical parts inherits everything except the code and the name of the original part.

In the Parts folder, the mirrored part:

Just then learn the properties and Code Designation (ie: Left Level) for nomenclature. 

Original part (left), mirrored part (right)

Use in an assembly

Open your assembly document.
Build the original play, in our case: Assembly.
Create a repetition by symmetrical pattern: the XZ plane (pink plane)
The repetition will automatically assemble the mirrored part of our part.

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View of the nomenclature of the assembly: