Hi there! It is with great pleasure that I can announce the launch of the Getting Started with TopSolid 7 video tutorial project. This project has come to life based on feedback from TopSolid customers around the globe. Continue reading Getting Started Tutorials on their way!
Adding a bump map is an easy but yet effective way to add more realism to a scene. I´m not gonna try to explain how it works but I guess one can say that a bump map is like a “raised texture” that simulates a “bumpy surface” rather than a flat and smooth surface. The bump map is a “grayscale” image where the lighter areas are “raised” from the darker areas. (go here if you want to read up on bump mapping).
In this video i will show how easy it is to create you own bump map and use it in TopSolid 7.
Need to cut or extrude a text from a cylindrical shape but don´t know how? Don´t sweat it, just read thru this tutorial and you will soon master the art of rolling up text in TopSolid 7!
There are two features mentioned that are essential to this tutorial, one being “Rolling up” and the other is “Imprint”.
The time has come to close up shop for this year.
It´s time for the last tutorial of 2010, and what better way to close up with a Spatial Sketch tutorial by SAG.
Can´t wait for next year, big things awaiting. I even got a surprise or two in store for you! 😉
So i wish you all a Happy New Year, see you on the other side!
Bill at Clear-Cut Solutions just released another TopSolid 7 video tutorial.
This time Bill shows how to create an animation with user-defined functions and wizards.
Check it out here!
So it´s summer all over again and sitting in front of the computer doing yet another TopSolid 7 tutorial might be the last thing on your mind.
The sun is shining and all you want to do is to go down to the beach and enjoy the nice weather. But you know what? There´s no need to despair, well be here waiting when you come back!
By Saad GASMI Translated by Daniel Norée
Ok, so we did a helix already i know.
But this time we will use a slightly different
approach using the “pipe” command with a twist.
By Saad GASMI
Translated version by Daniel Norée
It´s friday and the weekend is near!
The winter is not about to end any time soon.
So while you are waiting for springtime with the warm sun in your face, enjoying a cold beer in front of the barbecue with your friends you can run thru this quick tutorial on how to create a spring with flat ends in Topsolid 7.
Who knows, you might need one?
By Saad GASMI
Translated by Daniel Norée
Create a new document
In the menu Sketch/Spatial/Operations select Helix.
In our case we want a spring:
Diameter 20> radius = 10
No 10> = 10mm No longitudinal
5 turns> End Angle = 5rev or 360 * 5
NOTE: rev means 5 revolutions.
OK and exit the sketch.
Creation of a shape.
Shapes Menu / Other shapes / Pipe
Select Wire Shape
Click the helix and set the diameter to 5mm
Uncheck Surface Mode and click OK.
Choose Trim and Trim By Plane
Select Outline from the list and then select the XY plane.
Check that the arrow indicates the correct direction of material removal and confirm.
Repeating the Trim operation.
Click the + button to create a plane offset. / XY
Set the value of offset, must be equal to 5 x 10 (5 turns in step 10) and confirm.
Click OK once the creation of the plane is done and youre done!
You can now create the necessary parameters of this spring to create a family of parts.
If you have set up some drawing templates it´s most likely that you have put the company logo in the titleblock.
Putting a bitmap logo in your titleblock is easy, but if you want to put your DXF/DWG logo in there you will have to use a different approach.
Here´s how you do it:
Import DXF/DWG document.
By Saad Gasmi
In Project Tree, Sélect Import File with conversion
Select the document: my logo.dxf
Choose Part document
Select by lasso and copy with Ctrl+C
Select your control point.
Insert in Titelblock
Open a new Draft document
Edit the titelblock and paste with Ctrl+V
Creating a symmetrical part with Topsolid 7.By Saad Gasmi (Translation By Daniel Norée)
Go to Tools menu / then select Diversions / mirror part.
You can create the mirror (symmetry) entity in the current project or another project if necessary.
You can also create the part directly in a folder if latter exists.
In the list (shown below) you can choose which entities to inherit.
Normally symmetrical parts inherits everything except the code and the name of the original part.
In the Parts folder, the mirrored part:
Just then learn the properties and Code Designation (ie: Left Level) for nomenclature.
Original part (left), mirrored part (right)
Use in an assembly
Open your assembly document.
Build the original play, in our case: Assembly.
Create a repetition by symmetrical pattern: the XZ plane (pink plane)
The repetition will automatically assemble the mirrored part of our part.
View of the nomenclature of the assembly: